﻿using Rvz.Game.Main.Entities.Projectiles.States;

namespace Rvz.Game.Main.Entities.Projectiles
{
    public class Projectile : EntityBase<Projectile, ProjectileStateBase>
    {
        public Projectile(string contentManagerName, float firedSpeed)
            : base(contentManagerName)
        {
            TravelSpeed = firedSpeed;
        }

        public float TravelSpeed { get; set; }

        protected override float Scale { get { return .2f; } }
        protected override string SpriteFileLocation { get { return "Content\\Entities\\Projectiles\\bullet.png"; } }
    }
}
